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2012-13 Graphic Design archive
Monday, May 20, 2013
Wednesday, May 15, 2013
Exercise 21 - FINAL EXERCISE - Update iWeb site from 1st semester
Class,
The final exercise is due by Monday May 20 (Period 4) or Tuesday (Period 1, 3, 7).
Update your iWeb site you created from 1st semester with the content you created in 2nd semester.
- Adobe Indesign content (you may have to open and save for web)
- Adobe Flash content
- Logo Design
- Package Design.
25 Points.
Remember to publish the site from iWeb and call the site period#_lastname_firstname_21x
A new folder will be created, turn in that folder.
IF YOU WANT YOUR ADOBE FLASH ANIMATIONS IN IWEB
Go to this link...
Here is the Code I had to use on my iWeb on my computer...See how it is pointing back to my folder?
The part that he says to make a "link" to another website, you have to point to your file on your computer. Find the "address" by using Finder...put that address in as the URL that is listed in the instructions.
The final exercise is due by Monday May 20 (Period 4) or Tuesday (Period 1, 3, 7).
Update your iWeb site you created from 1st semester with the content you created in 2nd semester.
- Adobe Indesign content (you may have to open and save for web)
- Adobe Flash content
- Logo Design
- Package Design.
25 Points.
Remember to publish the site from iWeb and call the site period#_lastname_firstname_21x
A new folder will be created, turn in that folder.
IF YOU WANT YOUR ADOBE FLASH ANIMATIONS IN IWEB
Go to this link...
Here is the Code I had to use on my iWeb on my computer...See how it is pointing back to my folder?
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase=" http://fpdownload.adobe.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="550" height="400" align="middle"> <param name="movie" value="/Users/paul_komar_030570/Documents/QUARTER 4/Exercise 18 - Motion Tweens/bat_ghost_motion.swf"> <param name="allowScriptAccess" value="always"> <embed type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="550" height="400" align="middle" src="/Users/paul_komar_030570/Documents/QUARTER 4/Exercise 18 - Motion Tweens/bat_ghost_motion.swf"" allowScriptAccess="always"></embed></object>
The part that he says to make a "link" to another website, you have to point to your file on your computer. Find the "address" by using Finder...put that address in as the URL that is listed in the instructions.
Wednesday, May 8, 2013
Exercise 20 - Package Design, Due May 16
Class,
If you have finished your animation...you may begin package designs. Use Adobe Illustrator (and Photoshop if you use photos) and the templates found in the Mr. Komar Shared folder to create your own folded box designs.
You must create 2 packages that will print out on an 8.5" x 11" printout. Both packages must be in the SAME FILE.
Requirements:
1. Use 2 templates found in Mr. Komar Shared folder, OR go find your own templates. (There are many out there)
2. Use Adobe Illustrator (and Photoshop if you use photos).
3. Use the Logo you designed for Exercise 12 (or a new one).
4. Packages must use color, custom fonts and clear information to be able to tell what it is. Be creative with what is displayed and what is "hidden"
5. Save file as period#_lastname_firstname_20x.ai to the Mr. Komar Drop Box. (Remember, 2 boxes into 1 file!)
Due May 16, 50 Points
See more package design awards at http://www.thedieline.com/blog/2012/6/25/the-dieline-awards-2012-winners.html
Wednesday, May 1, 2013
Animations in Flash 4 - YOUR OWN ANIMATION, Due May 8
Class:
Now that you have gone through the steps to learn how to make animations, show us what you can do.
The requirements for the animation are the following:
1. Be at least 5 seconds long.
2. Have at least 3 moving items.
3. Have at least 1 piece brought in from Photoshop or Illustrator.
You will get extra credit if you can show that the animation relates to another class! (For example, an animation that illustrates something in your science class.)
Save the file as period#_lastname_firstname_19x.fla
Now that you have gone through the steps to learn how to make animations, show us what you can do.
The requirements for the animation are the following:
1. Be at least 5 seconds long.
2. Have at least 3 moving items.
3. Have at least 1 piece brought in from Photoshop or Illustrator.
You will get extra credit if you can show that the animation relates to another class! (For example, an animation that illustrates something in your science class.)
Save the file as period#_lastname_firstname_19x.fla
Monday, April 29, 2013
Animation in Flash 3 - Due May 1
Motion Tween Animation
Credit: Joe Dockery, CTE Instructor, Mount Si High School, Washington
For Lesson 3, if you want to substitute the Fly with your own invention -- go for it!
Credit: Joe Dockery, CTE Instructor, Mount Si High School, Washington
Motion Tween
In this lesson you will learn how to use Motion tween to move, resize and orient objects to a path. In other words, if your object needs to travel in a curved path, you will want to use Motion tween.
When you finish each file, save it and put it all in a folder to turn in named:
period#_lastname_firstname_18x
12 Animation Principles
- Lesson 1: Motion Bounce (4:13)
- Lesson 2: Hurdles (5:34) *Featuring Motion Paths
- Lesson 3: The Fly (7:20) *Featuring animation cycles and orienting to a motion path
Tuesday, April 23, 2013
Animation in Flash 2 - Due April 26
Classic Motion Tween Animation Directions
Credit: Joe Dockery, CTE Instructor, Mount Si High School, Washington
Credit: Joe Dockery, CTE Instructor, Mount Si High School, Washington
This lesson will introduce you to another type of animation technique in Flash called Classic Tween. Make sure to always use symbols and keep only have one animation per layers. This technique is great for moving in a straight line, resizing and rotating.
In the first activity you will create the basic ball bounce. In the second activity you will create a movie that replicated a game of pong.
When you finish each file, save it and put it all in a folder to turn in named:
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
12 Animation Principles (See last lesson, #1)
Anticipation
Tutorials
In the first activity you will create the basic ball bounce. In the second activity you will create a movie that replicated a game of pong.
When you finish each file, save it and put it all in a folder to turn in named:
period#_lastname_firstname_17x
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
12 Animation Principles (See last lesson, #1)
Anticipation
Tutorials
- Lesson 1: Classic Tween Ball Bounce (5:08) Example
- Lesson 2: Classic Tween Pong (7:19) Example
- Lesson 2.1: Classic Tween Resize/Rotate (4:18) *Extension of Lesson 2 Example
- Lesson 3: Classic Tween Anticipation (7:00) This lesson features rotate and blur. Example
Thursday, April 18, 2013
Animation in Flash 1 - Exercises 16 Due April 25
Animation with Flash
The following lessons and information were provided by Joe Dockery, CTE Teacher and Adobe Education Leader, Mount Si High School.
Step 1. Review the following handout:
12 Animation Principles (pdf)
Step 3:
Turn in both lessons in a folder labeled period#_lastname_firstname_16x
Basic Animation Techniques
Adobe Flash uses four primary animation techniques: Frame-by-frame, Classic Motion Tween, Motion Tween (new), and Shape Tween. In the following lessons you will explore each technique. I encourage you to practice each technique after you complete the tutorial assignment. Make notes on what strengths and weakness that each offers.
Frame by Frame Animation Directions
This lesson will introduce you to a type of frame-by-frame animation. In the first project you will learn how to change the stage dimensions, onion skinning and the animation technique of squash and stretch. In the second lesson you will learn how to create a cycle in the form of symbol.
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
Animation Principles
Squash and Stretch
Timing and Spacing
Straight Ahead Action and Pose to Pose - Frame by Frame is the same thing as Pose to Pose. Classic, Motion and Shape tweens are examples of Straight Ahead Action.
TEACHER NOTES: In the video he says to hit "Control + Return" to watch the Flash file play...our systems have an error that prevents ours from working that way. You must publish your SWF file and HTML file to go watch it on your computer.This lesson will introduce you to a type of frame-by-frame animation. In the first project you will learn how to change the stage dimensions, onion skinning and the animation technique of squash and stretch. In the second lesson you will learn how to create a cycle in the form of symbol.
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
Animation Principles
Squash and Stretch
Timing and Spacing
Straight Ahead Action and Pose to Pose - Frame by Frame is the same thing as Pose to Pose. Classic, Motion and Shape tweens are examples of Straight Ahead Action.
Tutorials
- Lesson 1: Frame-by-frame Ball Bounce (7:47) *Example
- Lesson 2: Frame-by-frame Flame (5:29) *Example
Also, disregard what he says at the end about turning in your file. You will put both flash files in a folder with the correct name and turn in the folder to Mr. Komar Dropbox like usual.
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